I’m working on my first sculpture right now and I am trying to achieve an aged, wrinkled look to my character bust. Is there a dominant way of achieving this, either through alphas or sculpting, or a combination of both? I appreciate the help.
-Kyle
I’m working on my first sculpture right now and I am trying to achieve an aged, wrinkled look to my character bust. Is there a dominant way of achieving this, either through alphas or sculpting, or a combination of both? I appreciate the help.
-Kyle
Largest , most prominent wrinkles would be best deliberately sculpted in. Smallest high frequency wrinkles, could be “stamped” or painted in with an alpha.
Pick up Maddams standard brush here: http://www.zbrushcentral.com/zbc/showpost.php?p=447517&postcount=84
It’s a time saver. I sculpt most wrinkles until I can’t stand to go more detail. I will then apply skin textures with alphas or paint (depending on the intended use of the model.)
The general practice I use is the same for most traditional sculpting. Start with the big forms and then refine upon refine upon refine, going to smaller, more detailed forms with each step. If I find I’m unhappy with a form higher up, I will sometimes pull things around with the “move” brush, but that’s usually a “save” because I changed my mind about an aspect of the sculpture when I working the details. Ryan Kingslien’s thread usual has some good pointers.
(His training at Gnomon is also good if you’re shaky on any of the details of ZB 3.1 . . .)
-K