For working with low-poly geometry with clean quads, I made a InsertMesh to retrieve 8 vertices in the middle of a 4 vertex-poly. I need this, to make little round wholes in my base-mesh. (They should get round after subdividing the final base-mesh. The wholes are needed to insert laces.
But here is the problem:
On the first picture you see the insert-mesh.
The second and third show, what happens, when I insert it into a square of 3x3 polys. Everything is correct and works as it should (smooth is off and projection-strength is 0 or 100, the same result).
But when i use only one poly to insert the mesh, I get some overlap. You can see this in picture 4 and it is demonstrated in the last picture, where i moved the inserted mesh up to demonstrate what I mean.
The insert-mesh is clean an the rear-side is completely open. Why do I get the overlap and how can I fix this problem?
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