This is just a Decimation Master test which I mentioned on my blog. It was 1.9 million polys and I took it down to around 200k. Amazing to not have to use a displacement map.
So the point of this post was basically to answer mikala’s question.
mikala I haven’t tried to rig yet to be honest and I am not sure I would do. The mesh is a bit to random after Decimation Master has finished with it. Really I do the posing in Zbrush and just use Maya to render the image.
I think it would work for static assets but I am not sure I would use a Decimated mesh for animation.
Anyway hope you like these mental ray renders with a quick SSS shader put on the mesh. I also applied an occulsion map the I did in Faogen because I work in games this is one stage that has always slowed my pipeline. Decimation Master has helped my SO very much in this area. So many thanks again to Pixologic for this great tool.
Texturing will be the next stage once I have tweaked the base mesh a bit more.
Any more questions/ comments I am all ears