ZBrushCentral

After modeling in ZSphere, on Mesh preview the mesh puffs up.

This is my current ZSphere I modeled.

On Mesh preview, the hip area and the waist area puffs up like that…

Picture above is the one from the tutorial. Instead of coming out smooth like that, my mesh comes out blocky and puffy.

Any advice on this issue?

Thx.

Attachments

Zsphere.png

Mesh Preview.png

Smooth Mesh Preview.png

http://docs.pixologic.com/user-guide/3d-modeling/modeling-basics/creating-meshes/zspheres/basic-humanoid/

Looks a lot like an issue I posted yesterday, marcus_civis solved the issue this way:

“The file appears to have got stuck in “Classic Skinning” mode. (I’ve seen this problem before but I don’t know what causes it.) It’s generally easier to keep Classic mode off - the mesh will be cleaner. I’ve copied the zspheres so that Classic mode is off and the mesh is clean again.”

Cheers,
David

Thank you.