Hello everyone, first post here.
I’ve started 2-3 months ago working with zBrush, had worked with softimage and maya. Still trying to get used to zbrush.
Have some problems with my model, don’t know how I did, (probably forgot to click) it is not polymesh and I’d like to have hierarchy with body and accesories. So I checked the threads about parenting and saw “transpose master” must be used. But transpose master gave me a warning “this subtool is not a polymesh.” Then I tried to make polymesh 3d but lost all the subtools.
So, how can I make body polymesh without losing subtools? There must be an easy option besides merging for parenting 
thanks anyway
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