African Warrior - Part II
Here’s another pass on this friend of mine, attempt number 2.
I changed the background to a more neutral tone, adjusted all shaders, added some white hairs, tweaked the model slightly, tweaked the shoulders slightly, reduced the displacement amount by 30% since it was too crunchy before, corrected camera lens distortion, removed all area lights and decided to render with a single HDRI, a different one this time. There’s always room for a LOT more adjustments, but as some say: art is never finished, only abandoned at some point. Now I need to go back to my current model in progress.
All forms sculpted in ZBrush, HD mode, using either ZBrush’s default brushes or derived from them. All maps polypainted manually in ZBrush. The HD geometry has about 72 million polys for the head/shoulders mesh. Rendered in Maya/Arnold. Groomed with Maya/XGen Interactive.
I hope you like it.
-Kris






