Hi everyone,
I was wondering if someone with experience could advice me on how I can go about creating this. Basically, I want to create normal/alpha maps for this rope knot/pattern (I don’t need to mimick the microscopic fabric textures etc but just the larger shapes as I’ve highlighted in red).
I know one can create normal maps in Photoshop but is there a better software and process to do it? Do you all go by trial/error when creating normal maps or is there a software where I can get proper heights and curvature of rope etc? I would eventually want to unwrap a uv map for a geometry and create a texture map of rope pattern normal map, import it into zbrush and apply it to the geometry to generate the shapes.
Any advice/suggestions/links to resources/tutorials would be much appreciated. thanks