Alright, I am reaching out to all of you that are far superior than me for some free advice about some things regarding workflow and the various pipelines.
I will start off by saying Zbrush is a gem!
I will give you some background, I am a photographer who got into 3D when I realized how limitless it was, the potential is far beyond anything in the photo world, regarding the type of work I want to produce. Which would be combining photography and 3D together.
For Example, this image is a good representation of what I would absolutely love to create(now I am not sure but I believe that this image is 3D and photography all wrapped together)
I would love to create a 3D environment and photograph in a studio my subjects and then mesh them together. (this image is from Platinum FMD, an agency that pumps out some amazing work, I highly recommend checking out their stuff.)
I want to know the best methods/software/workflow that would get me a solid 2D image that I can work on in Photoshop. For Example would you recommend texturing and painting in something other than zbrush?
My current workflow is Maya 2014/Zbrush/and Mental Ray.
I hate uv maps, normal maps, and displacement maps, but I am learning how to use them, they are kind of a pain in the butt. If any of you have any alternate ways that make the workflow less stressful that would be great to know.
I am just looking for some friendly advice to make sure that I am headed in the right direction. Thanks:D:D
Oh I coud go on and on for days about how beautiful this image is by the way, so freaking awesome!
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