Advanced Photogrammetry for VFX tutorial featuring Zbrush

Hello everyone,

If you don’t have time to model a base mesh for your next sculpt why not try photogrammetry? You can get some amazing results in just hours compared to days of modeling by hand. Get to your sculpting faster using photogrammetry. Zbrush was used exclusively to help retopo and sculpt in this training series. Give it a look!

www.maxdepth.tv/advanced-photogrammetry-for-vfx/

Wow this is awesome. How can i also do this? I wanna learn extensively and create projects just like this.

Regards,
Shane.

omg, it’s awesome o.o Gonna look for more guides to find out more about photogrammetry. Thanks for sharing)