ZBrushCentral

Adjusted script but GoZ doesn't work properly

Hello,

I have Zbrush for the Mac version 3.2 and I am having issues with the GoZ and Maya.

I create the UV map with a map size of 2048 and click the AUVTiles.
I create the Texture map and hit the New from Poly paint button.
Make the Displacement and choose Adaptive.
Then make the Normal with Tangent and Smooth UV.

I use GoZ to export the model at the lowest rez and the model imports over but I don’t have anything but the mesh.

I assign a material and click Wire frame on shaded and attach the texture but all I get is a bright green model. I have no textures.

I already copied the script into Maya so that I have the GoZ button in the shelf but I suppose that will only help with exporting from Maya into Zbrush.

I checked my Export settings and the numbers are fine.
I deleted and reinstalled Zbrush.
I tried other models with varying levels of polygon density.
I’ve read as many posts I could find on the subject and watched the intro and anything on Youtube but no one else seems to have this issue.

Here are some screen shots:

Screen capture 6.jpg

Sigh, I wish the crap just worked like it seems to for everyone else but I just don’t know this stuff very well.

Thanks.

Attachments

Screen capture 5.jpg

Screen capture 4.jpg

Is there another way of creating these maps without using a plug in? I can’t find any tutorials anywhere, especially for Mac 3.2 ver.
Everything seems to run around various plug ins.