Hey!
So I’m fairly new to zBrush, and I’ve looked around here and haven’t seen much by way of an answer to this, so I’ll ask.
I have a model that I built an initial mesh of in Silo and then UV’d in UVlayout/Maya. When I UVd it I used UV sets, which I’m pretty sure now are not supported in zbrush. My problem is, I’ve already done some sculpting on it that I would like to export to normal maps, but zbrush only sees the first (default) UV set. Is there anyway to fix the UVs on the model in Maya (use multiple UV spaces) and then import them into zbrush onto the tool I already sculpted on?
I figured I’d ask. I’m not opposed to just redoing it from the beginning since I’m still learning and it’ll be good experience, but if there’s an easy way to keep what I have, that’d be better.
Thanks!