As far as I can tell, the process to add a subtool is to use the append subtool. Then, you use the transpose tool to rescale it.
There has to be some better way, though. First off, the transpose tool has got to be the most awkward tool I have ever used and scaling a hand down to the size of the body takes a crazy amount of time. I think it might be okish for fine details, but for simply moving and scaling in a way that keeps the proportions it seems utterly useless and there’s just no reason for it to be so frustrating. Worse, the hand is getting all wonky and has these weird spikes all over. This happens whether I scale it at the highest or lowest geometry settings (not that this should matter).
Is there some other way to do this that works in a more simple manner? Or at least some way to stop the distortion? Sorry to be so whiny, but I just don’t get how even after reading all the books and reading/watching countless tutorials and sculpting (or trying to) for weeks on end I still feel like I’m eating rice with rubber chopsticks.
