Is there a way to do this without having to make a zsphere, bringing in the topo of the mesh you want to add thickness to, and then moving the thickness slider?
i know you can do something similar with layers or morph targets, making a difference mesh after inflating it a little but it does not work as well (inflate does not move the points exactly as you’d want). The thickness slider works better. I tried using extract with thickness without masking anything so that it would do the whole mesh but it moves my vertices a bit, it’s not the same.