ZBrushCentral

Add the Polysphere Tool from the Lightbox to the Tool Menu?

Just wondering if it’s possible to add the polysphere tool from the Lightbox to the actual Tool Menu with all the other 3D objects and get it to persist even after a quit/relauch of ZBrush? I tried loading the tool through the tool menu, and then save the UI but that didn’t seem to work.

Also, I thought I saw a video where the person “converted” the Sphere3D into a polysphere- and now I can’t find the video or remember what he did to accomplish this…

In the tool menu is a Sphere3D, once selected and drawn on the canvas and you enter edit mode, you can change the settings in the Initialize panel. HTH

Hi Doug thanks for the quick response. I’ve played with the initialize panel, but since I’m looking for a way to go from a traditional 3D sphere (with poles) to the polysphere (I guess you could call this a round cube?) that doesn’t seem to be possible from that palette (unless I’m missing something.) I thought maybe creating a unified skin based off the sphere 3D would accomplish it, but no luck there either…

a.) Dynamesh or b.) ZRemesher…(better option IMHO) The Sphere you load from Lightbox has 5 subdivision levels. If you run ZRemesher you’ll have about the same thing.

Tried both of those just now- actually Dynamesh gets closer to the actual geometry of the Lightbox polymesh tool (with default settings). ZRemesher still tries to keep the dual pole geometry of the original sphere 3D. This is really going to bug me now until I figure out a way to re-create that polysphere!! :slight_smile: Thanks for the suggestions Doug!

No, you can’t add any ztools to the default setup so that they load at startup. You could record a macro that loads the polysphere though, so you could access it with a key press.

The way you used to be able to make a Polysphere inside of ZBrush was making a Unified Skin of the Cube3D and ‘Reconstruct Subdiv’ until you got a 6 polygon cube and then you would ‘Divide’ that to get your Polysphere. That is no longer possible to do in ZBrush because it won’t let you ‘Reconstruct Subdiv’ down to 6 polygons. Now, a 294 polygon cube is the minimum. If this is a bug or intentional by the developers, only they can say.

The best you can do right now is as Marcus suggested. You can record a Macro of loading the Polysphere.ZTL and activate it with a keypress (hotkey) or you can just move the button to a convenient spot. You can also have the Macro run automatically everytime you start ZBrush. See my post here on how to automatically run a Macro at startup.

note: If you are going to record a Macro of loading the Polysphere.ZTL, you have to go to ‘Tool > Load Tool’. Do not load it through LightBox.

Thanks Marcus and zber2- maybe it’s just me but I think the polysphere is one of the more useful base objects, so it surprises me that it doesn’t come loaded by default in the tool menu. Probably doesn’t bug me enough to create a macro to load it though, especially since I’m still a noob trying to make my way around the app :cool: