Hey Guys!
I have a tiger-like mascot model, and I already sculpted all the details on it, the fur and everything, when I was about to finish I remembered I didnt make the UV’s before starting the detail sculpting, I’m now denying to think I ****ed up and there’s no solution but make it all again having the UV’s done first.
So what would save my life now and I want to know is, is it possible for me to export that same model, in the lowest subdiv level, make my UV’s in 3dsMax, and then somehow bake that model’s UV’s into the model I had in Zbrush, having it being the same with no mesh modifications???
Please tell me it can be done… 
