I’m making my first zsphere model, and it’s been going well, however. . .
I have made an adaptive skin and done some sculpting on it. There are areas where I need to add some topology because I have pulled the points too far apart. I will also eventually need to have a higher division level than the adaptive skin density slider allows.
Can I convert the adaptive skin model into a regular tool? I no longer need the zspheres, as rigging and animation will be done in Maya.
I have not messed with the topology features yet, will ‘edit topology’ allow me to edit the wireframe, or will I have to redraw ALL the topology?
Thanks.