Hello guys,
I am very new to sculpting, now I am busy with my hard-surface robot.
There is a problem here, I create zSphere -> Edit Topology -> Map the edge flow and vertexes -> Preview…
and it shows me broken topology. If I maintain positive direction of mesh creation, everything goes good, but I need negative extrusion, then it breaks. I want to have inward thickness, but something doesn’t allow me to do that.
Mesh appears to be kinda twisted in itself.
Many thanks for the suggestions!

