hi, I’m completely new to zbrush so please bear with me…
I’m only as far as drawing out a 3D sphere to complete a head modelling tutorial. I enter edit mode and convert it to a polymesh. But I notice that the poles of the mesh are at the front and rear, not top and bottom where I’d prefer them.
Is there an easy way to draw the sphere out in this way, or else rotate it precisely? I’ve used transpose, which seems like it’ll do the job, but I can’t see any way of rotating in any accurate way as you would in say, Maya, where you can enter a numerical value or otherwise snap to an axis or vertex etc.
I understand zbrush isn’t your normal 3D software, but I’d prefer to get my topology straight before I start running into problems.
ps. the tutorial starts with a sphere smack in the centre of the axis’ with poles top & bottom, but doesn’t show you how this is done…
