ZBrushCentral

About Zmapper Precision

I’m trying to impress roughness to a crystal circular tray. In Zbrush looks really good, but when I open it in Maya, the impression changed.

[ZbrushPlate.JPG](javascript:zb_insimg(‘124329’,‘Original.JPG’,1,0))

Finally, here my last try. The original model has been subdivided in Zbrush with Smooth Off and resculpted, normal mapping created again, and still haven’t smooth transitions.
You can see it at up-right, compare with the low original & normal map from the zbrush subdivided with smooth on.

I’m out of workarounds, some idea?

Attachments

PlatesTopology.JPG

PlatesNormal.JPG

Projected.JPG

Original.JPG

by the way, all normal maps configurations are Maya Tangent Space High. And Uv mapping are not overlapped, each polygon have their real area respect the others (own harvest script)