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About the next step for ZBrush

The same thought here … hmm, anybody happen to know?

I am one of these people that dont like perchasing software via just electronic means only, I get sentimental about boxes and manuals. Other than being legal, id like to have somthink physical for my perchase, that nobody els has should they have gotten zbrush via other means, via the internet. Dont get me wrong Iv still perchased software via electronic means like Hexagon 2, 3D mark e.c.t, but if a box is avalible id always pay that extra like I did with Poser 7se.

If you had a look in my attic your be shocked at how many boxes iv kept. :o

I agree… I display my boxes proudly.

Dont get me wrong either but “printed manuals+product box=wasted trees”. This pseudo-nostalgia for objects that are now redundant is really dated, aint it. Or then again it aint as your posts state, but it probably should. You long for a sub product that comes by means of processing by an industry that destroys nature and have all these arguments bout owning software on a cd and having a box and a printed manual but that really translates to waste. :+1:

I prefer the visual tutorials that come with the program though i read the manual cover to cover.
Cant wait for Digital Tutors to delve into Z3. They 'splain things good too.

If a boxed product is avalible I will perchase it. If I can read a book and gain knowledge from it then its not a waste. If I perchase a box of plain paper and my kids draw a few lines on it and it goes in the bin then, thats a waste. Every time I get junk mail from which I throw away thats a waste. To my point, there are many more areas in which paper become wasted. Regardless in weather I perchase a boxed version or not will make no difference to the trees as they already get cut down before I even know that a box had been made. The answer would be for nobody to perchase a box ever again so that in the end no boxes would be made ever again, that is not going to happen. Id rather pay for a box and manual in which has some use that have my food put in boxes that I will throw away. Lucky that I do actual use recycle bags so that most of my paper goes back into recycling.

The other issue that I skimmed on, is pirated software, and the tight limitations that some software have regarding the licence. As much as some of us perchase sofware for moral or legal reasons, the shear price at which some software is sold can promote a reduced feeling of motivation to perchase just a CD key and a download link. Yes its a option that I welcom and have used, but if I can have somthink physical to show for my money other than a email with a link to say, you now have permission to use the software, then I will take that option. Every time iv perchased a game I get a box, manual, right from the amiga days.

As much as I agree on your point that trees get wasted there are some of us including myself that cant look a printed text for long periods of time on the screen. Other than that its nice to actualy get away from the computer screen and move to another room where you can read the manual. How would somone Prioritize what is waste and what is not, wouldnt you say that reading a manual gaining knowledge is more inportant that say reading a story book? I dont know to be honnest but know that my points above are issues that alot of people feel.

Thanks for pointing that out, you also have a valid point.

this is an awesome workflow!

as for now here’s a cool one i’d like

1 base mesh 1 created in z brush or max or maya
2 detail pass in zbrush
3 create retopology mesh in zbrush
4 UV it with ZB group or adaptive UV toolset - one click button
5 sculpt and paint
6 export low poly mesh with UV, in whatever animation app
7 export textures (normal and difuse hight bump occusion etc)
8) apply all maps, and setup good materials
9 rig , animate , render.
10 rinse and repeat

and even better, since i like to dream on,sometime in the future it would be cool to :

1 base mesh created in z brush with z spheres
2 detail pass in zbrush
3 create retopology mesh in zbrush
4 UV it with ZB group or adaptive UV toolset - one click button
5 sculpt and paint, pose and all wonderful things ZB can do
6 apply all maps to your low poly cage
7 rig it with z spheres
8 animate it inside ZB with a proper integrated system (timeline, 3d views etc)
9 place lights and render
10 export your images in several passes with z buffer datas too, so to be able to tweak em in photoshop or after effects or whatever compositing app
11 forget all crap - not so artistic traditional 3D apps. :smiley: :smiley: :smiley: :lol:

but that would be something like … ZB 4 or more??? LOL!!

Hi All! I have always thought about getting ZBrush. I use Carrara 5 pro now as my main animation program. As you know it’s modeling is limited. So I bought HEXAGON 2 and soon found almost NO support and or learning resources. After VTC finaly came out with a very basic DVD, I jumped in to find a very, very buggy program. I am ready to make the jump to Zbrush and get on with life. I do have a few concerns before I do though…

I have 2 Mac MDD g-4s running OS 10.3.9 and will be for at least another year.

Some of my concerns are how the Zbrush models get along, play well with CARRARA 5 pro???

Now remember I know ZERO about ZBrush but am a fast learn.

Is/are there issues with all/any of the maps and/or other attributes of ZBrush importing into CARRARA??/ I would hate to spend weeks building a great detailed model just to find out the maps, will not play well with CARRARA.

What I would like to do is make alot of very realistic human charaters such as military personel, police and others and animate them in Carrara. Also I would like to make styleized charaters, for commercials that I can animate and do lip sync with.

I have looked at all I can find about ZBrush and it seems like a magical program, but I have learned the hard way, if it’s too good to be true it usual is and I don’t wish to buy a another 500 dollar program I can not make use of, or a program another company, DAZ3D, will buy and then not support and bury. I think ALIAS wavefront had something to do with that by proxy, if you ask me!

Also I think ZBrush seems to have it’s strenth in the ORGANIC forms of modeling and not so much as a MECHANICAL modeler… Am I correct?

I am also impressed that there seems to be alot of learning resources available to speed up learning and I am down with that!

PLEASE ADVISE

[email protected]

Is the tilt feature of the intuos3 and cintiq implemented
in ZB3? Along those lines, how about the 6D art pen’s
rotational abilities?

And… how’s the new SDK coming along?
Lemo

rich…

>>I have 2 Mac MDD g-4s running OS 10.3.9 and will be for at least another year.

Sadly it sounds like Z3 for the Mac will be a little while (unless I missed something). It will run on Intels though (in Parallels or a Win boot) - so I’ve heard. I am not a beta tester. Either way Z2 rocks on it’s own. Get the demo and play around. Hex doesn’t even come close.

>>Some of my concerns are how the Zbrush models get along, play well with CARRARA 5 pro???

ZB import/exports obj files. I’d guess Carrara can handle those. Most folks would do something along the lines of model low poly and UV in C5 -> obj to ZB -> high poly model, texture and generate displacement/normal maps -> C5 for animation and rendering.

>>Is/are there issues with all/any of the maps and/or other attributes

Probably but they are a matter of figuring it out - not “it can’t be done.” They’re just maps and objs. The biggest thing is probably getting used to the way ZB works but once you do, you’ll like it.

>>Also I think ZBrush seems to have it’s strenth in the ORGANIC forms of modeling and not so much as a MECHANICAL modeler… Am I correct?

I would say it’s strength is organic but there are quite a few mechanical examples on the forums.

cheers!

Ranting Rich… just a note from one who has Daz: There is no comparison! Zbrush out does it sooo much! I still have Daz but never use it anymore… IMHO, Zbrush is THE 3D software to use. Easy also to export to other apps. if you really need too. Creates a really good work flow.

wenna

:smiley: :smiley: :smiley: :smiley: now count down is start now
today is april_25_07 and zbrush 3.0 is now launching on 15 july
20 days are left now woohoo :+1: :+1: :+1: its very hard to bear 20 days

Last time I checked, May came after April. I’m sure it was the exuberant enthusiasm clouding your logic, I feel the same! :smiley:

yes but when you realize you cannot pay Zbrush2 before may 15 because of only some euros and you’ll never can because z3 can cost 600 to 900€ you feel less enthusiastic… 3 months of holiday with the bitter deception to not have it whereas you was sure, persuaded and convinced to finally can use it…

after all, one user more or one user less… what importance?:cry:

just enjoy with your Z3, this is the best I can wish you!:wink:

Hi, I’m a new ZBrush2 Mac user and I had the same problem that MoonChild and other Mac user have faced while starting the program.
What I found is that if you go to Preferences/Misc and select SkipWelcomeScreen the program starts smoothly (in fact it hasn’t crash once since I change such setting).
Hope this helps.

For anyone else having the issues brisenor has posted, please see the thread for MacIntel in my sig below. Every new update has brought some issues good and bad, so we are trying to help fellow users of ZB2 and welcome any contributions or as yet unheard issues. :wink:

The more I see of these great new capabilities, the more likely I am to buy a copy of Windows for my Macbook Pro…

What’s really eating at me is that I can’t make a real decision yet on if I will buy a copy of Windows for my Intel Mac because we don’t really know how long it’s going to be for the Mac version (until May 15). I’m developing these nervous twitches, and my leg won’t stop bouncing! :lol:

Brisenor - Thanks a bunch for your help! I tried the Preferences/Misc/SkipWelcomeScreen like you said. It highlights in the orange color. I quit the ZBrush application, but on relaunch the welcome screen still shows and intermitently freezes - most of the time. What am I doing wrong? Am I missing a step??? Again, I appreciate any help!

Hi MoonChild,

I'd suggest you to visit Jason Belec's <i>MacIntel</i> thread that I discovered today (thanks for the info Jason!)

MoonChild, from what you’re saying it seems that you’ve done everything OK to activate the “SkipWelcomeScreen” (if the box highlighted to orange) so it shouldn’t show when reloading the program.
One thing that I found out in Jason’s thread is that this operation of deactivating the welcome screen to avoid ZB2 from crashing seems to work well only with OS X version 10.4.9, so check that your OS is updated.

Let me suggest again to visit the <i>MacIntel</i> thread, there's a lot of helpful information there.