One thing I don’t see mentioned once is UV mapping stuuf.
With the absolutely very cool option of being able to retopologise (is that really a word) my mesh in zbrush 3 and for painting don’t really need a uv map because it’s vertex based (correct me if I’m wrong)… I do relly miss one important thing in the whole succes story here…
Will I be able to create and/or modify a UV map for my model inside zbrush… I hate shifting around programs… and with some decent uv stuff in version 3, I really don’t really need to go back and forth to other programs…
Could someone tell me if there’s anything in zbrsh 3 for uv’s?? LSCM mapping maybe?? Or do I still need to go iver my uv’s in another programm…
thanx a million for any answer …
Peter