ZBrushCentral

About the next step for ZBrush

Hi all. It’s been a very long time since I’ve posted, but I still read from time to time. I’m still amazed at the wonderful artwork I see here.

I bought the very first version of ZB, and I’ve since moved and have a new e-mail, etc.
How do I get notified, etc. when the version 3 becomes available?
Thanks.
Jack

:smiley: :smiley: one month and fifteen days for the release of ZB3 :smiley: :smiley:

And that is still not soon enough unfortunately. :frowning: Which is really killer. I’m a very impatient person to begin with, this isn’t helping at all.

I was wondering if Zbrush 3 it’s going to have a color picker integrated and something to store colors or something to store color palettes? I know there is a few pluggins for this kind of stuff, but I was wondering if Zbrush 3 will have it integrated already. I will help a lot the texturing process.

Sry if it was discussed already!

Have a nice one and thanks!

Javier Loredo.

Never mind Kryos. Only, One month and 14 days now;)

I see that everybody can’t wait…Me too…LOL

I was just wondering will there be a manuel that we can order once the release is out?..or will there be a small charge if you want the box version with manuel?..That is if there’s a box version…Not to crazy about the PDF manuel…

Hi. I have an Intel Mac running Parallels and running Z2 with the neat trick seen in the ‘Intel Inside Experiment’ thread. Just curious to know when can the people with Mac licenses be able to switch over to a Windows license? Would that be after the release of Z3 or can we do it beforehand? Also how would that process of doing so work?

Also, whenever the universal Binary version for Mac should come out one day, can we switch our license back to Mac?

Sorry if this is a duplicate question on this forum. I haven’t seen it anywhere while reading a lot of the threads. Thanks in advance.

I assume that zmapper and the other plugins that came aout after version 2 will either be incorporated into Z3 or obsolete?

I never got around to installing them so I am hoping to save a little work just by downloading z3. :lol:

kgg777, you and I are both in the same boat. Granted, I never got heavy into Zbrush though I bought it almost 4 years ago. Just haven’t had the patience to learn it, or been busy trying to learn other things. Now when I’m about ready to finally get down and learn it, ZB3 is announced. I think I’m going to wait for its release and install it then start learning ZB.

Hi Z Brush team. I just wanna say thank you very much for the upgrade, that’s very cool of you. Wouldn’t of minded seeing it a tad earlier on the Mac though but hey, no worries.

This software is EXCELLENT value for money and Pixologic could teach many other 3D software proveders… (Autodesk cough cough!! Oops slipped out) a thing or two.

If you’re thinking of buying this software then stop thinking and start buying, you won’t regret it!!

Great work guys!!! :smiley: :+1:

One thing I don’t see mentioned once is UV mapping stuuf.

With the absolutely very cool option of being able to retopologise (is that really a word) my mesh in zbrush 3 and for painting don’t really need a uv map because it’s vertex based (correct me if I’m wrong)… I do relly miss one important thing in the whole succes story here…

Will I be able to create and/or modify a UV map for my model inside zbrush… I hate shifting around programs… and with some decent uv stuff in version 3, I really don’t really need to go back and forth to other programs…

Could someone tell me if there’s anything in zbrsh 3 for uv’s?? LSCM mapping maybe?? Or do I still need to go iver my uv’s in another programm…

thanx a million for any answer …

Peter

I havent seen nothing on Uv mapping either. Its a good question that I have not thought of as im so used to using other applications these days. Being that ZB3 can now produce a very workable mesh I would be very supriced if there are no uv maping at all. I asume that if it didnt your have to make a base mesh in zbrush, re toplology it then export it for uv mapping then bring it back for its detailing.

I just wanna say thank you for the upgrade :smiley:

WHen will the upgrade be release?

38 days!

It would be nice to have a system integrated into Zbrush 3 like the program “UvLayout” from Headus 3D Tools. Something that lets you select the seams, separate you geometry by those seams, and final just flatten that piece of geometry to a clean Uv layout. Something simalar to the unwrap tool in Modo.
It’s just a quick suggestion! Would be nice!:smiley:

Ok guys, have a good one!

  • Javier Loredo

Lucky for some, the Mac version will be much later than this & ZB2 still doesn’t run properlly under Rosetta on Intel Macs. As much as I love ZB & the upgrade I can’t help feeling let down by Pixologic as regards to this issue with ZB on a Mac. It sounds like sour grapes but why no simultaneous release?

I’ve just switched my licence from PC to Mac so there’s no way I’m switching it back again, why should Mac users have to use Bootcamp or Parallels, why not just release ZB3 when both versions are ready?

Because the WIN users would roam the streets to find the OSX guys responsible for holding up their toy…

Lemo
:wink:

I don’t agree with this. Its very selfish thinking. A simultaneous release is the fair way to go.

:+1:

Well if you just look at the plugin Zmapper how it uses morph3d to flatern out the uvs. If we could actualy set the seams up on the mesh then use a tool like the Zmappers morph3d to view the uv map that would be somthink very cool.:slight_smile: