ZBrushCentral

About Projection Master

Exist any way to avoid Projection Master paint in the 90 degrees to camera surface? (Avoiding paint streaks).

Exist any way to avoid Projection Master doesn’t paint the part of an object that is not in the canvas?. I mean, If you zoom an object (imagne a long and thin one), and leave a piece “out” of the canvas, and paint with Projection Master, after pick up the paint and you pan the canvas for paint the non painted piece, you’ll find that is painted!!. We can avoid this?.

Thanks.

1) That’s what the Fade option in PM is for. When you’re using PM you’re basically taking a flat canvas and then pressing it down onto the model. Imagine stretching out a balloon and then pressing it down onto a sphere. Any print on the balloon will be distorted as you get farther from the center of the sphere. This is exactly what happens with PM. The more a point angles away from the camera, the more stretching you’ll get. Fade helps overcome this by causing those areas to receive less paint in the transfer.

  1. Hide those parts of the model before you drop it to the canvas. PM will ignore any hidden polys.

You’re right Aurick, and I thanks to you your time, but you can’t hide a polygon part. I mean, if you have a long and think polygon (no the objetc itself, but one polygon), you can’t avoid this “out of canvas painting”?