Hello. I though of doing some lowpolygon mechanical model for a game engine (Unity in this case) now after learning organic modelling.
The second image is formed of a bit more complicated cubic forms. What would be the best way to unwrap it?
Hello. I though of doing some lowpolygon mechanical model for a game engine (Unity in this case) now after learning organic modelling.
The second image is formed of a bit more complicated cubic forms. What would be the best way to unwrap it?
If you want absolute control then you would need to unwrap outside ZBrush but PUV tiles should work well for most purposes.
The Adjust plugin, available from the Download Center, has buttons for storing and resetting the Draw size relative to model size. This is ideal for what you want.
See here http://www.zbrushcentral.com/showpost.php?p=712798&postcount=8 for a little plugin that will do this.
As far as I can tell the jagged edges are through lack of polygons. Where the polygon flow is across an edge you will need a lot to avoid any roughness. You may find the Polish brushes good for cleaning edges.
Not that I know of.
Thanks Marcus. I’ll definitely get those plugins.
Would you have any suggestions which program could unwrap these kind of forms easily, if not automatically?
I’m gonna try those polish brushes but I think they’ll add pretty much work to the model. Gotta get more RAM for my next computer.
I’m not familiar with UV mapping programs but Ultimate Unwrap 3D might be worth trying.
The second image you’ve posted looks good. You should do a BPR render to see how the edges really look - the Preview render is without anti-aliasing.
Alright, thank you. I haven’t ever tried BPR rendering but I’ll test it out as well as some unwrapping programs.