Very nice looking Abe Sapien. I like the feel of weight and dimensionality to him.
Abe is looking great! Such fun proportions, and the details are just perfect. I wish my tests were that good, I feel so amateurish compared to you. GAH!
well done
really love this one
can’t wait to see it finished
Jason
Wow, great work man! Love the vivid colors on him. Top row for sure!
Awesome and very original.
What he is missing is a wet layer on his skin. It’s way to dry for a sea creature
It stopped me and I think it looks amazing. I cannot wait for the final
Great Stuff!
I cannot wait to start playing around with this stuff.
Thanks for the inspiration.
Very Good!!! I love it!
Sweet ! Looking good dude ! I agree with UNDOZ though , needs a little glisten and the texture seems a little high in places like the arms. Great stuff though !
-SI
One of my favourite characters in Hellboy. Nice textures and a great model.
Webhead, mkk316, Kupo, metric, lucao, villafane, piz, Eonsuu: Thanks a lot for the kind words guys, really appreciated.
Goldenry : Thanks man, about the render; there is nothing complicated about it. Just create a plane ground which bends up behind the model. Set you render engine to MentalRay, Then place 2 Area Photometric Lights ( 1 key light and 1 back Light ) check the Shadows type to raytrace and exlude the Plane from the BackLight , HIt Render . Then you can render an Ambiant Occlusion Pass to enhanced the render in photoshop.
undoz, SIWEB ; you’re right guys, the skin should be glossy, wet etc… but i’m not gonna play now with the shader, because like i said i’m going to do a in-game version and so i have to put my effort and my time on that. But be sure that at the end, i’ll try to make a good render of the Hi-res model :).
Another awesome piece - very cool !
you nailed that ‘Baker’ hair technique too. I think it’s great that you got the skin texture at a realistic level , not overdone like so many are ! The fattening suits the character.
- SIWEB
hey SIWEB, thanks a lot for checking my works man, glad you like it.
Here is an update, i finished the lowpoly , i have to optimize it slightly 'cause now it’s around 7500 tris and the limit for the challenge is 7000tris. Anyway, i baked the diffuse and the normal map. I still have to bake a AO map and then create the Spec map and rework the diffuse and the normal map.
The model is really great and the texturing is just awsome!!! very life-like can’t wait to see the final render
that abe sapien is a very nice!
i dig it… i dig it very much lol. awesome
hey collings great job on this one. Really turned out great just like all your work. keep it up
Beautiful work man. As always
Abe is looking quite cool! Very nice all around!
Looking really nice fella, look forward to seeing the final piece