ZBrushCentral

Abe Sapien

Very nice looking Abe Sapien. I like the feel of weight and dimensionality to him. :+1:

Abe is looking great! Such fun proportions, and the details are just perfect. I wish my tests were that good, I feel so amateurish compared to you. GAH!

well done
really love this one
can’t wait to see it finished :smiley:
Jason

Wow, great work man! Love the vivid colors on him. Top row for sure!

Awesome and very original.

What he is missing is a wet layer on his skin. It’s way to dry for a sea creature :slight_smile:

It stopped me and I think it looks amazing. I cannot wait for the final

Great Stuff!
I cannot wait to start playing around with this stuff.
Thanks for the inspiration.

Very Good!!! I love it! :cool:

Sweet ! Looking good dude ! I agree with UNDOZ though , needs a little glisten and the texture seems a little high in places like the arms. Great stuff though !
-SI

One of my favourite characters in Hellboy. Nice textures and a great model. :+1: :+1:

Webhead, mkk316, Kupo, metric, lucao, villafane, piz, Eonsuu: Thanks a lot for the kind words guys, really appreciated.

Goldenry : Thanks man, about the render; there is nothing complicated about it. Just create a plane ground which bends up behind the model. Set you render engine to MentalRay, Then place 2 Area Photometric Lights ( 1 key light and 1 back Light ) check the Shadows type to raytrace and exlude the Plane from the BackLight , HIt Render . Then you can render an Ambiant Occlusion Pass to enhanced the render in photoshop.

undoz, SIWEB ; you’re right guys, the skin should be glossy, wet etc… but i’m not gonna play now with the shader, because like i said i’m going to do a in-game version and so i have to put my effort and my time on that. But be sure that at the end, i’ll try to make a good render of the Hi-res model :).

Another awesome piece - very cool !
you nailed that ‘Baker’ hair technique too. I think it’s great that you got the skin texture at a realistic level , not overdone like so many are ! The fattening suits the character.

  • SIWEB

hey SIWEB, thanks a lot for checking my works man, glad you like it. :slight_smile:

Here is an update, i finished the lowpoly , i have to optimize it slightly 'cause now it’s around 7500 tris and the limit for the challenge is 7000tris. Anyway, i baked the diffuse and the normal map. I still have to bake a AO map and then create the Spec map and rework the diffuse and the normal map.

AbeSapien_Wip13.jpg

The model is really great and the texturing is just awsome!!! very life-like :slight_smile: can’t wait to see the final render :slight_smile:

that abe sapien is a very nice!

i dig it… i dig it very much lol. awesome

hey collings great job on this one. Really turned out great just like all your work. keep it up

Beautiful work man. As always :+1:

Abe is looking quite cool! Very nice all around!

Looking really nice fella, look forward to seeing the final piece