ZBrushCentral

Aang - Real time Character

When I started my life in the 3D world, I always wanted to do the character that changed my life when I was a kid. Today I am pleased to bring to life my adaptation of Aang in real-time. I used Zbrush for modeling, Mari for painting the skin, Substance Painter for textures, Maya for retopology and Uv’s, Marmoset and photoshop for the pós-production.

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