When I export a mesh that I have created in Zbrush (retopologized) and then I export the mesh WITH the export “Mrg” buttion “on” I still get cut up individual UV’s.
If I use a Maya mesh this won’t happen with the “Mrg” button on. It only happens with Zbrush created meshes for me.
Does “Zbrush created” meshes export out UV’s separated no matter what and I have to sew them in Maya, or can this be fixed with a setting first so I can have nice UV Islands?

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