I’m posting a project that I’ve been working on for a while now. My attempt was to demonstrate my grasp of the human form, and to show skills in texturing and rendering. But as I went along I kept finding more techniques, processes, and programs that pushed this project forward and challenged me more and more. What started off as an anatomy study turned into a full on research project in all things involved with character creation.
I wanted to create a woman with a lot of tattoos and piercings in something of a pin-up pose. I wanted everything to feel as natural and believable as possible at least from a design perspective. I hope you all enjoy!
Here is the high-resolution beauty render before the filter and AO pass.
Modeling: ZBrush, Maya
Rendering: Maya Mental Ray
Texturing: ZBrush, Ptex, Photoshop
Clothing: Marvelous Designer, ZBrush
Hair: Shave and a Haircut
More renders to come along with breakdowns. Any questions, comments, or critiques, feel free.