Hello.
Is there a way to have a model (for sculpting) on front of a refernce image?
I tried croping and filling the canvas with the reference image and then sculpting but the mesh seems to be intersecting the image (as they are in the same Z position), so half of the mesh is behind the image.
I also tried creating an plane with the appropriate texture, moved it to the back (in the Z axis) but when i dropped it, it was again at the same Z position as my object.
I don’t want to move (via transpose) my model to the front as it will be used as a morph target in 3ds max.
Thanks in advance