Hello all.
I would like to very much use my ZSphere sketch as an actual mesh. In other words, I DON’T want to “skin” the ZSphere mesh…I would like to use the sketch “as is” and make it a mesh that can have a UV map etc. without changing the bubble-like look. Of course, it would have to have a topology (which ZSphere tools do not), so is there any way to “convert” this ZSphere sketch into a semblance of a mesh without changing the bubble-sphere look of it?
I hope this makes some kind of sense…
Thanks for the suggestions.

