Very nice idea with the reconstruction thing! Will probably save days with that feature.
Question1: Will it be possible to project the displacement map of the underlying high resolution mesh onto the UV’s of the new Model made on top?
Would be nice to keep some or all of the subtle detail already incorporated in the highres mesh.
Question2: How will the UVs of the new model look? Will you be able to work with diffrent projections or assign diffrent groups to keep the UV set “cleaner”?
Question3: Is it possible in the future version of zbrush to export the projectionmaster image into an external editor like Photoshop. Deep Paint has this ability which makes it really nice tool for texturing. Probably would be possible to export the displacement map projected into PS as a 16 bit image aswell to get the whole range of brushes and image warping tools for displacement painting.
I am a bit new to zbrush, so maybe this last question as already possible.
/j