Yeah, some nice stuff has been shown in the Sig Recap - I think this ZSphere Rig thing will be great for posing models. I don’t really care if this is exportable, since I’ll never use it outside of ZBrush, so thumbs up here!
I’m looking forward to see how optimized ZBrush 2.5 will be - Jesus, 20.000.000 polys in real-time would be really, really awesome. Question is, do we need 64bit workstations with loads of RAM to load these models into ZBrush? My workstaiton (p4 2.8, 3gb RAM, 9700) is having a very hard time loading meshes that are above 2mio polys. 20.000.000 polys would give enough data for insane details and super-refined sculpting.
One caveat: I’d have loved to see a little more of the topology feature, that’s where my whole interest goes to: I hope you Pixologic guys work on this feature, so it can be used to fully retopologize design sculptures - If this feature works as it should, I think Boxmodeling - in many cases - would finally be dropped and we could do our work a hell lot faster, with more freedom and, of course, fun
I don’t care if it takes another year or a year and then another one or whatever, I just want to see a retopologizing tool that makes retopologizing something “natural” to work with. Currently, thanks to the technical limitations of other programs, retopologizing can be such a pain in the ass. I really hope that this’ll be the remedy!