-Ive got many questions about the hair. Again, I tend to think like traditional, punching those hairs into a silicone head so I do it by hand, without plugins or scripts. It looks like would take forever to finish but you can place them faster than you think. Also, MUCH quicker than one by one with a needle. Having many variations as possible is key here. Also, single hairs black or white tend to make things pop as they contrast with the others. I paint my alpha cards on photoshop, duplicate it, boost the lightness and then copy to the alpha channel. Export them as TGA 32bits and you are ready to go. I place them inside 3ds max and constantly check rendering and going to marmoset on my pre-set lighting studio. Color, specular and shadows tend to vary in these conditions so Id do the hair by the end of the project.
If you are familiar with 3ds max, I use the bend and twist modifier to help me create directions for different hairs. I also use the layer system so I have more control for later adjustments.
For the difuse of those hairs, I use just a plain gradient or the painted hairs. Itll depend on the color and varitions/limitations Im going for.


-Regarding the skin shader and marmoset rendering, no big deal.
Just playing with those values, always using real photo reference.
I find myself setting the shader using only the sky light and then tweaking with the lights on. I have a gloss map, normal map, normal detail map (generic noise), translucency map, and a cavity map to help me breaking the spec.
If you have any questions about the shader, let me know. Those values can vary from different scales and light conditions.

-The leather jacket was also a skin shader based material. The Subdermis Scatter helps to break down the shadows a bit and also give more of the leather look to it.
I`ve extracted the normals from zbrush, generated a generic noise to use as a detail normal map, painted some gloss based on the cavity extracted from zbrush.
The difuse/Albedo was painted in zbrush and tweaked in photoshop. I also painted some black and white masks in zbrush to create variations on difuse and reflection.

Thats it. Hope it helps you to understand a bit my process. Feel free to add or comment below. Id love to hear your thoughts.
My best,
Glauco Longhi
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