ZBrushCentral

a question for professional plz help

Hi everyone

I model a face of someone and I do every thing I know to make it better but I a problem

when I see the models that take featured gallery I see it’s different from my own

there’s something I don’t know make them different and more realistic
what ? I don’t know

my question is this : what’s the difference ?
I upload two images the right is my own and the left is by another one
what’s the difference between them ? that’s my question
[attach=144266]diffrence.jpg[/attach]
wait for ur reply

Attachments

diffrence.jpg

unfort. your model have no - anatomy, scull proportions and stuff, muscles…, than texture brows leeps and all color variety are far away from that “left”

I tried to help and not to heart you ! LUCK :+1:

yeah your model just isnt good.
The problem is, you have no experience, no skill, no anatomy knowlage, its like 12yo trying to built a working space ship out of sand. The only solution for that is to make models, a lot of them, and do some serious face anatomy study, and some tutorials, i think you get the idea …

Don’t get discouraged, just keep working
Study anatomy as much as you can, and try building your models from inside out, do a skull first then layer muscles onto that. It should help you get a better knowledge of the face. I think your proportions of the face look pretty good but the muscles aren’t there yet, and ears look low.

Here look at this, but find some anatomy reference too.
Good luck

Attachments

planeofface.jpg

Learning anatomy is good, but it will only get you so far. The worst thing to do right now is to get bogged down on something like that. In my opinion, the best thing to do is to keep doing as many sculpts as you can. Try to copy faces, styles, And use lots and lots and lots and LOTS of images for reference. Look at your model from as many angles as you can. Keep an eye on the silhouette, see what shapes come in front of what. Use “StoreMT” and store and switch back to see your progress as you model. This might be obvious, but remember the more time you spend on getting better, the better you become. :+1:

Unlike slocik, who seems to just come here to troll, I think your sculpt actually shows a good bit of potential. I’d have to agree with d8, don’t get too bothered trying to make your sculpt look like the picture you posted right now (is that a sculpt, or just a picture?) Creating work at that level requires a great deal of skill to know just the right places to add subtle anatomical landmarks and facial planes, there aren’t that many people I know of capable of working on the level that you showed. Careful study and observation are your friends, with those your work should slowly become closer to matching your goals, but it’s a slow process, and even longer is you don’t keep working consistently.

I like your model! It has great potential. The first thing I notice between the two is that they are of different gender, and age group. I would compare my model with an actual photograph of a male of the same age group. This might help allot. Some things you might have missed in the model (assuming yours is on the right) Is the completion, his skin if pretty flawless. You might add more saturation to add youth, and some slight blemishes to add realism.

The mistake many people (even professionals) make with cg models, is that their too perfect looking. In my portfolio (http://austinroderique.cgsociety.org/gallery/) check out the bust study 1. It has many blemishes, which I believe adds to the realism.

Hope this helps out. Like I said, use photograph reference, and keep it in the same gender/age group. :smiley:

Hi AmrThabet,
It takes allot of courage to ask for help and I commend you on that.
Don’t take the negative personal comments to heart.
There will always be people in this world who don’t have enough common sense or human sensibility.
Art in general is a very hard thing to pin down.
The eternal what is art question varies drastically from person to person.
In a nut shell what your model at present is lacking is anatomical knowledge.
The color, eyebrows, hair etc… are minor in comparison to anatomy.
Anatomy is constructed like a house.
First there is a foundation, which is our Skeleton.
Second there is the framing, which is our muscles.
Then the outside with all it’s trimmings, which our skin, hair etc…
Of course this is an over simplification.
But none the less your model at this point lacks any of the support structure underneath the skin, so it looks more like a balloon.
I highly suggest books by George Bridgman.
http://images.google.com.br/images?q=George%20Bridgman.&oe=utf-8&rls=org.mozilla:en-US:official&client=firefox-a&um=1&ie=UTF-8&sa=N&hl=pt-BR&tab=wi
Keep going, you show great talent, you just need to focus in on the right things.
All the best,
Cesar Dacol Jr.
Aka, The Voodoo Monkey

I think you shouldnt bash on slocik for being honest.
I aggree with him in every single statement.
In the end all u guys being nice sayd the same thing just nicer.
Speaking of great talent i find is just a lie as a great talent would
be someone who cant use the software perfectly yet but shows
that he knows how to pronounce forms and make things look interesting.
Id rather say its not bad for a first try even tho its not good as a human head.
Just keep sculpting and youll get better if you enjoy it.
And most important learn to spot such significant differences without help!

Just ignore these nit picky douche bags on this site and keep modeling. Anyone can do 3d modeling, the more time you spend doing it the better you’ll get. Go out and observe life and take in from that.

And that makes all the difference. You can critique all you want, but if you’re going to make a point about being unpleasant about it, you’re being an ass just to be an ass. There is a way to say something and a way not to, and that changes the connotations of your post.

Id rather say its not bad for a first try even tho its not good as a human head.
And that’s all you have to say. You don’t even have to say something as nice as “not bad for a first try” but if you’re going to say something that is neither nice or constructive, I’d rather you just go ahead and keep it to yourself.

And most important learn to spot such significant differences without help!
There should be a balance there. You have to be a good judge of your own work, but it can be hard to take a step back and be an objective judge of your work. Also consider that everything you know that isn’t a result of direct observation is either direct or indirect direction from someone else. If we should just figure it all out for ourselves, then this shouldn’t even be a forum, it should just be a gallery where people can post their work.

Unfortunately there are too many people here that just don’t know how to or don’t want to provide any good criticism. Amr here is lucky that slocik’s comments have inspired some debate, some of the beginner’s here don’t get **** for critiques. A lot of people seem to just come here to post “5 stars OMG OMG A++++++++” in the Zbrush superstars’ threads, and that’s fine, but this is an online community, not a fan forum.

tl;dr: If you haven’t got anything nice to say, don’t post, and if you don’t usually post in threads if they don’t contain masterful work, considering doing that every now and again. Without that, we aren’t nurturing the next generation of great sculptors, and that’s just a damn shame.

Well i personally dont feel responsible for any to be sculptor.
Sometimes i post helpfull stuff sometimes im not all friendly and
most of the times i just close that tab again just like most do.
So as you sayd be greatfull to slocik not only did he provide a very
honest critisism but he also encouraged others to do so.
We should all think how we can become more like him!

If you don’t like taking an active role in assisting new sculptors, why post in anyone’s thread except the best of the best? I honestly find it to be a bit selfish, surely you’ve posted here hoping to get input on your work, so it seems only right to return the favor.

Sometimes i post helpfull stuff sometimes im not all friendly and
most of the times i just close that tab again just like most do.
Sometimes I just close the tab too, and I don’t see a problem with that, so long as sometimes you take the time to respond. If you’re going to post though, expect to be held accountable for what you post, even if you don’t think you have to be friendly, the forum rules state:

Rudeness and sarcasm in any form will result in immediate thread closure or post deletion.Let’s all work together to keep ZBC a friendly, positive place!

So as you sayd be greatfull to slocik not only did he provide a very
honest critisism but he also encouraged others to do so.
Just because you honestly feel a certain way does not give you cause to act in whatever way you please. If you honestly want me to die, fine, but if you tell me that, I will be both angered and offended. Honesty is not always the best policy.

We should all think how we can become more like him!
At this point, I’m pretty sure you are slocik.

I doubt we can stop this madness at this point, I didn’t intend to go off on this big of a tangent, but some things need to be said. I hope we can just drop this and go back to being civil, but that seems unlikely.

Firstly i personally rather post in noob threads or q&t subforum and in
artists i really like threads than in pro ones.
Sure sometimes if something exeptional is posted i do pat some ass
but normally im happy with just seeing it and reading some
of the ass pat comments.
As for the forum rules…
Wheres this rudeness and sarcasm in slociks post?
I see you like to quote a lot so please show me what i cant see.
If honesty was forbidden youd have a point but that would make this forum
a weird place.

At this point i will stop fighting back at every line you wrote as clearly
your way to far into this… theres no need to quote every single line and
write something about it… i mean seriously … honestly want you to die…
your making no sense there and you are transforming yourself from the
threads mother theresa to the troll.

As for me being slocik you are wrong maybe me and him are similar in
thought but assuming that im him could offend him and thats very rude.
You should be carefull because Rudeness and sarcasm in any form will result in immediate thread closure or post deletion.
:slight_smile: :+1:

Plus i rather like the way that you started posting here.
This thread is more tell me how to make it good.
Your thread is here i am im a noob i came here to get crits and comments
cya guys.
And it worked! You kept practicing and posting and became much better.
I find thats the way it should be done.
http://zbrushcentral.com/zbc/showthread.php?t=48389
This is my first thread utterly rubish and no comments but i knew why
and just continued to become better.
So we should stop here and AmrThabet should post some updates :smiley: :+1:

very thanks to all reply to me and interested in help

when I write this thread I think that I will see two or three replies but I see many replies from many people try to help and that’s what make me happy

I see some people attack me on this model very much

I want only this is my first model and every pro begin in modelling and he can’t model just a chair isn’t it? :wink:

OK I will conclude what’s written in last replies:

1.Modelling: you need to learn more about anatomy and use image references many and model many

2.Texturing: add more saturation to add youth, and some slight blemishes to add realism.

this is really good conclusion but I still need some help in texturing and rendering

the differences between them in texturing

I’m waiting for more replies

You shouldnt think about rendering and texturing yet it only makes a small
potion of a good sculpt.
The most important thing is to get the sculpt looking great then the
texture multiplies the greatness.
As for textures im guessing that the piece on the left was painted using
photographic references and zapplink.
You should find some nice tutorials on that matter in the zclassroom or
google.
Another way to texture is polypainting your model.
Clay tubes brush with color spray mode and the blurry spots alpha
work great.
Lay down a basic reddish skin tone and build up the texture with multiple
layers of skintones.
Work with a very low intensity setting(3 to 5) and start adding blue tints
yellow tints all of that. Its kinda hard to explain in written form
but theres also tutorials on that matter.
Just write what you want to know into google “skin texturing zbrush tutorial”
Doing this will bring u 18000 hits of which many will contain valuable
information :slight_smile: :+1:
The texture on your model actually isnt that bad especially the lips
colourtones are looking good but even if you texture them
perfectly the form will still look wrong so i would work on that first.

AmrThabet - Could you post up an image of the model without the diffuse colors on it? That would greatly help us to give you a more accurate CnC on the model.

Also include a front and Side view as well as a couple of perspective views, or close ups that you think need to be looked at. A quick turntable is always a good thing as well. Silhouette shots are also very nice to have as well.

The reason that I mention the front and side views is someone is bound to do a paintover on your image to help you on the form of the model. The reason I ask for a single color to the model (I prefer the green clay material myself) is that the textures will take away from the model. Now if you’re asking for both model and texture, then give images with both, but for now, you should focus on the models form.

Also, time on task in sculpting is VERY important. If you don’t practice, you don’t improve. Try to find the time every evening to sculpt for a half hour to an hour. Don’t focus on, say, a complete character or creature, just something small. An ammo pouch, a couple of sets of lips, a couple of noses, a couple ears, a couple eyes, a shoe, a shirt, a couple of belts, a hand, a foot, an arm (no hand), a back, a front.

If you focus on smaller things like this you should be able to “finish” them in an hour or so. You also wont feel overwhelmed with how much work needs to go into a complete project. It also keeps your mind fresh because you’re not looking at the same character over and over again for days.

Anyway, I hope this helps you out,

Hi again

very thanks for all this replies

I’ve uploaded the model when it exported from zbrush

http://www.zbrushcentral.com/zbc/attachment.php?attachmentid=133169

I’m still asking if there’s a problem in skin shading in my model or it’s fine only sculping

really sculping is the most important part but texturing and skin shading is time consuming

Ok I don’t want to open an old wound here. I am very new to scuplting, been doing it properly for about a one and a half years but when I read slocik’s comment it really meant something to me.

I remember having worked all day on my latest piece and thinking about this comment. I have to say he is right to a degree. Anatomy is as hard as any other art to master. However. Given enough time and love you will get there.

Even since I have been on here I have seen people grow and improve weekly. It’s an amazing forum and comments and crits are really important to ‘noobs’.

AmrThabet keep going and listen to these guys for advice but also study yourself because it’s that that helps to fuel the passion.

All the best with your work