ZBrushCentral

A question about corrupted topology.

Hi Everybody,

I am a beginner and trying to complete a model. But there are excess polygons at the end of the nose. I did use a lot of zmodeler when building the nose shape. Why this corruption did happened? How can i fix this. Thank you very much. (sorry for grammar mistakes)

screenshots;

deform1.JPG

deform2.JPG

deform3.JPG

So to fix those single points that are out of place, you have to go into brush > smoothing brush and then set the points from the default of three down to one. Once you have it set to one you can use the smoothing brush over that Apex and it will flatten it right out