Zeke3d - thanks, my specs are: x6800 core2duo extreme ed. 2.93Ghz., 4 gigs of ram (of which only 3.25 works), A single 7900gtx video card, Xp 32 bit. (why?)
ilusiondigital - thanks man!
Another update - sorry for not replying soon, i have to get this work finished as soon as possible - so I was crunching away.
I have more or less set up the character. I’m using mid\high level zbrush2/3 exports of geom and bump/normal maps to compensate for the missing detail. These here are maya viewport grabs, so not the highest level of detail is displayed.
Pants, shirt and a small pouch on the back were done while i was back in school in zbrush2. Pant’s are 1 level away from highest, torso and the box (which is brand new!
) are 2 levels from highest. Belt and minor jewelry items are done in maya and are at their highest level of detail.
There are some untextured items still, which i would texture in zbrush, in bulk. Hair is done in alphas, since it’s the quickest way to render hair for animation, plus i need to show that i can do hair for games in the demo reel (also because i couldn’t get good results through paint fx or hair sims quickly). Hair is handpainted (just like the rest of the textures), with just a few minor strands overlayed on top that i got from rendering paint fx.
Next step would be to shade and light him, plus do bunch of tweaks for textures and, generally prepare this for rendering.
Thanks for your interest and please post crits and comments!
P.s. - i’m not sure if it’s ok to post stuff as it’s getting prepared for rendering in maya on zbrush forums…but if it’s not i ll just post link to final animation later.
[attach=63591]punkshadedwipkm6.jpg[/attach]
[attach=63592]punkcolourwipee3.jpg[/attach]
[attach=63593]punkhairwipbq0.jpg[/attach]
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