Hi,
I have this UV layout made in Unfold 3D and then modified in Maya,
for some reason, when I check it in ZMapper there is a smudge across the layout as if there are a few misplaced vertexes…
I made sure in Maya that everything is fine, merging all close points together, trying to grab those invisible perhaps misplaced vertexes in the UV Editor but it just seems fine in Maya…
Why does the ZMapper show that problem?
I’m afraid to start working on it, thinking perhaps it’s nothing and then see some uncorrectable problems…
In the image you can see the way the UV layout looks like in Maya on the right side compared to Zbrush on the left.
Thank you !
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