ZBrushCentral

A little challenge...

Ok, here is your latest file that I’ve downloaded. Using joe_seig’s last model for reference, I’ve changed the head to match ( hopefully, accurately ). I’ve kept the same file name except for the PC designation at the end so people will know what it is for.

You can see the before and after results below. The first is your original and everything is fine except for the head as you’ve stated. The aftershot is the modified version. The file below is the basic file without the scultping that Joe_sieg did to his model. The display density is also set to “0”, this is just how I like to work so I can easily see all the ZSphere placement. That can be easily changed to suit your liking.

[attach=29590]ztool.jpg[/attach]

download file here: superbody_4d_PC.ZTL

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Great - BUT the heads wrong compared to the model you downloaded, however the rest seems ok. :wink:

To show the new setup and how it’s seems much better as I rebuild these characters… :wink:

More to come…

Qucik test pose, haven’t touched hands yet, and I must adjust muscle mass on shoulders for shure, but no breaking.

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(since this is still my favorite thread, I just can’t resist…)

Jason, Thanks for the new superbody_4d… downloaded, but haven’t had a chance to redraw it.
…also, I reconstuct the entire set-up using your mac-version as reference, (i.e, not just from the neck up).

Two zsphere-newb questions:

  1. Is it possible to delete zspheres from your downloaded file, and then reconstruct from the neck up?
  2. Are you still considering the jaw rotation with the newer superbodies you’ve posted?

-WOODY-, I’d recommend using only Jason’s files for reference, the one I posted before isn’t current to what he’s showing us now.
Since I’m just copying as closely as possible what Jason has already figured out, there’s no need to use mine.
The zsphere structure from Jason will draw up the same on a PC, so you recreate from that.

Thanks again Jason, I’ll be scurrying off now…:wink:

Hey joe-seig, yes you can nuke zspheres, just option/alt click with the samme tool you create them with (crosshair). Yes, the mouth is getting rolled in next it’s only partially functional now. Since this seems to be close to what I had before - I’ve reproduced it there after quite some time, it should be easy to add the jaw.

Ok thanks, so for deleting zspheres using a pc keyboard that would be:
Hold down Shift and Alt then click. (in Edit and Draw Mode of course).
Works like a charm…

Oh OK, sorry for the confusion. I just thought you found a new way to design the jaw. I did think that it looked a bit odd, but maybe that was how it was supposed to look ( what do I know ).
Back to the drawing board I guess and sorry to anyone who may have downloaded my version.

Don’t worry Woody, this thread is all about trying and learning. We all appreciate the help and interest. :wink:

Sorry, the Heaven’s opened up and I’m bailing out the little boat at the Captain’s request. :wink:

Still had a few moments to consider the original goal and roll in all current solutions to hopefully have this one sorted as well. I’ll get back to everyone.

In the mean time, feel free to contribute, I’m not always right! Ask my wife!!
:wink:

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holysh**
JASON, I only wanted to find out something about creating hair in Zbrush. You posted a link to this thread…and now I´m sticked to this great lesson :smiley:

THANKS FOR SHARING!!
Hilmar

Anytime DerLandvogt, I have some hair stuff I have to dig up, but the basic principles are here. Like everything else, real hair can not be sculpted, like in life on say a mask, each hair gets punched in seperately. Sculpted heair with the right definition is like any other good sculpture/model, it iswwaiting ffor a texture. In your search, try ‘fiberbrush’, I did some cool lookng stuff that was a precursor to hair ideas quite some time ago. ‘Wolfie’ in this thread is almost at the final level. :wink:

DerLandvogt -Here is lots of hair-
http://www.zbrushcentral.com/zbc/showthread.php?t=28105&highlight=hairy

thanks 3dfan
but this hair is not like hair in Maya. I read these Threads and beleave now to know what Hair in Zbrush means. To create real photorealistic hair in zbrush, you have to paint them in 2D. But then it is more comfotable to do this in Photoshop.

DerLandvogt, you are partially correct, but the hair in Maya leaves a lot to be desired. Once you are at a high enough resolution, paint the detailed hair you want, right down to strands on your mesh. Make this a Mask (perhaps invert it), then simply inflate the generate hairs. You can even employ Bas’s new feather technique to do some pretty amazing stuff. Then using the various Zbrush tools you can manipulate this hair, in many ways better than any other 3D app as you have artistic control. Imagination is key. :wink:

OK, sorry been a lot of meetings. (A lot of hot air…)

OK, so here is a screen shot and a ztl to evaluate. I’ve rolled as much of the working stuff in as I can. Please, someone on a PC rebuild with the proper xyz settings and post it for others. At this point I think it would be good to get some input from others playing with this ztool. Even if you just run a bunch of head tests with the working jaw. Or any other part of the anatomy.

I’ll post something by next week, as I’m off to a lot more meetings. :wink:

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Hey Jason, Aminuts referred me to your amazing thread. I’ve just started on the Zspheres, wish I has seen your thread earlier. I uploaded a gift to the Zcommunity, more to get ideas or improve upon. It’s a topological zsphere male ztool. Wondering if you wanted to have a look, give some tips maybe. It is quite a hi res mesh, I was going for a realistic anatomy approach. Here is the link http://www.pixolator.com/zbc/showthread.php?t=30421

oh by the way, Aminuts told me to ask you about your dragon;)

cheers

I’v been playing with the latest version for a little while, it made me realize I know nothing about Zspheres. :slight_smile:
This is what I got from changing the XYZ settings on the head and neck, not finished yet of course but I’m still sort of a newbie to zbrush and 3d in general so I’m verry sssllloooooowww

zfig.jpg

What I really don’t understand is why the rules for Zspheres are so different on a PC.
I’m glad this thread is out there, a human body has got to be one of the toughest things to make, probably because we are humans and and we see humans all the time so it’s easy to tell when someone messes up on the fingers or something.
Anyway I hope someone has better luck with a PC version than I am so far. :wink:

Hey eggsrgood, posted a response on your link. :wink:

Manixolated, you have to actually build the zsphere structure again and replicate my xyzscript settings - this according to joe_seig who has already done it successfully on an earlier version for Windows. As for the solution, it is supposed to arrive with the new Zbrush version 2.5, they have been promising me for quite awhile (others too!). It really is a pain in production.

I apologize for my tardiness, quite a few things to work through for the next little bit. Then I can drop some more stuff/ideas/processes on everyone. :wink:

Oh cool, I didn’t realize there was a windows version, lol how embarrassing. :slight_smile:

OK, as you may have noiced I’ve been a little busy.

Shame that most of your aren’t providing input. Makes it rather one-sided for the most part.

I’ve been working up about 20 head types based on the info I have posted here and quite a bit I haven’t. This one is a pretty good setup and I whipped this fellow up over a few hours while I played.

The bottom row second from left shows the neck twisting and the mouth open a bit. The extra roughness I attribute to the graphics card as it is only 16MB. I have a new one ordered, but they sent me a dud, and I’m waiting on the RMA. So ignore the line down the image as that is the card and the roughness for now as I think info is getting lost at the level 8 I am using for this.

As soon as I have time and I’ll post more details for those wanting the poseable head, otherwise I think the body is pretty well ok for most of you to use, but feel free to point things out so that we can get everyone playing joyfully with zsphere armatures to sculpt from.

The other image has below this one I believe has the zsphere, but it won’t be clear as to the internals and the xyzscript settings. :wink:

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