ZBrushCentral

A human model

Here is my most recent work. Basic modeling done with Zspheres. I would really appreciate some advice on how to correct the problems with gaps between fingers- you can see below how truly unnatural they look. If there are any suggestions on how to improve this, go on.

Here are the different parts of Zsphere model:

1.jpg

Hope you like them.

Attachments

2.jpg

3.jpg

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Hey there
For the hand I believe the fix is to press Minimal skin to child (or MC) when making the adaptive skin. I think that would help with the sharpness there. Though I don’t model with zspheres, so I could be wrong :S

What I would suggest doing is do focus on one body part at a time until you are comfortable with it, then move on to another piece. A good part would be your hand for instance :smiley:

Since it’s pretty much right infront of you while you while you sculpt its a good start. Simply begin on low subdivision levels and get the basic form. After that, slowly build up your way to the higher levels adding details where needed.

Also if you seem to be stuck and the hand is looking strange or what not, take a break. Having a fresh eye will surely improve the quality of your work ( if you get stuck as much as I do sometimes :slight_smile: )

good luck

zsheres.jpg Pretty good job really,

try adding another zsphere at the wrist and make the zsp for the palm bigger and reduce the 1st zsphere to all the fingers basically the one that make the knukle, something like the attaches, left large for clarity OK.

Hope the work for you , even if only a little bit. :slight_smile:

Rachel

ps, ires = 6 mbr = 50 , no min to child but use min to parent.

Attachments

dens1.jpg

dens2.jpg

I found this zsphere set up whilst trying to make arms and hands,hope it helps a too!

cal

Here’s a quick and simple way to build a ZSphere hand base also :slight_smile:

(ZTool attached)

Chris

Attachments

ZSphere_hand.jpg

Great advice, thanks everyone.
I will do some models with hands soon and try out these techniques. I understand now that my mistake was to attach all the finger zspheres to one parent thus overloading it. I do even remeber something like that written in one of the tutorials I had found earlier. Anyways, thanks for help again.

Hi again and this now is the model I was talking about earlier. I call him Gravekeeper and hes definetely still WIP. If someone has played Fable TLC, they could know where the character is borrowed from. I tried to keep at least a weak resemblance and did the hands after the proportions commonly used in the game- maybe thats why I even turned to this character. I hope that now my model has improved hands and I look into adding some texture as well.

basemodel1.jpg

I am planning to include a lantern in the upheld hand, it`s not simply awkward position.

Attachments

basemodel2.jpg

basemodel3.jpg

basemodel4.jpg

pretty good i’d say, keep going…

Now it`s finally textured and the promised lantern is added as well. I played around with some hair for the first time so you can see what came out of it too. I still would like to see some help on how to detail it even further, I know it still looks… unfinished. But anyways this is how it is now:

1.jpg

Attachments

2.jpg

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hands are soo difficult… i had the same problem and almos the sam setup one time… i solved it by just pushing the first joint fro the palm to the finger around VERY slightly until the adaptive skin did the right thing… but i am just as grateful as you if anyone describes an easier way without giving the hand as many poly as the rest of the body together ^^

fortunately we have that wonderfully amazing retopologizing feature in Z3… wow what a reat tool… i enjoy it so much i adjust topology on speheres just to see how it works ^^

heres a screen of a hand i made (still with Z2) but the spheres underlying it are almost identical… just the fine tuning is the key

just looking at your zsphere addon again i think i might even have used one joint less then you… maybe thats a difference? i dont have the first joint going from the palm into the fingers…

keep it up!
[attach=65888]3handsupdate.JPG[/attach]
[attach=65890]Hand6Multi.JPG[/attach]

Attachments

3handsupdate.JPG

Hand6Multi.JPG