My first animal anatomy study in the last class.
It was little bit hard work and took alot of time.
I made many mistake with managing files from Maya into Zbush.
When I sculted him with Zbrush 2.0, actually I didn’t know how I can manage displacemap and texture. I didn’t know what kind of process I need to work before importing OBJ file from MAYA into Zbrush to start to work. After about 3 weeks I found I missed to manage the texture thing (UV texture Editor) in Maya. Therefore I can not apply displacement map in Maya. But I leraned very important thing by it.
Do and check the UV texture in UV editor before working in Zbush. ^^
However, I learn many skills and function of Zbrush.
I found Zbrish is very powerful tool to sculpt.
Keep up the work and enjoy!!