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Little composition after working on fibermesh, trying to give some hairs, brows and eyelashes to this character. Did a retopo to correct stretched details (nose). HD geometry tested too. Going to choose this variant of the character rather than the other (without scare). Will also explore another polypainting/skin.
Hi,
I went to test with rendering. 1st on the left is from Arnold Maya, all others on its right are from Toolbag:
a try with Blender Cycle:
continuing testing Fibermeshes within Zbrush:
credits: followed a useful tutorial on rendering in Toolbag, made by James from 3Dscan Store. the name of the tutorial is “Rendering, Lighting and Shading in Marmoset Toolbag 4” (not sure if I can share the link).