thank for breaking innovation, ‘cool’ creativity
Great Program! The only thing I realy miss is a twodimensional scaling. Would the scaling-tool be able not only to change the size of objects but also to stretch them, the program would be much more fun. Because you could easely make strings and long objects.
Has someone been able to run Sculptris on the latest WINE?
Just picked up some hard surface brushes from zbrushcentral
|There is now something called ZBrush Core, its not Sculptris and its not ZBrush, its less than both and costs more than Sculptris.
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SO all of my optimism about the fate of Sculptris seems like (since Pixo has a policy of never saying what they are doing) a waste. I would love to be proven wrong but its almost 2017 and they haven’t touched it in about half a decade.
Heres where I simply switch gears and refuse to be daunted short sightedness:
http://stephaneginier.com/sculptgl/
This is as good as Sculptris now with a few small snags which I will get to in a moment.
Here’s what’s good about it:
- Its free.
- Its stable.
- its VERY fast.
- IT IS OPEN SOURCE!!!!!
- It has all of the tools Sculptris has and a few more.
- Its painting tools actually work.
- You can actually sculpt AFTER painting.
- IT IS OPEN SOURCE!!!!! I said that already didn't I?
- But wait, there's more!
- Its super easy to learn.
- Its super easy to use.
- Its 100% cross platform, if you can run a web browser that supports HTML 5 you are all set.
- Its got a standalone version for Linux and Windows.
Here are the snags:
- Wacom support disappeared a few versions ago, but as I said above, IT'S OPEN SOURCE! (Old version: http://stephaneginier.com/archive/sculptgl0/ )
- It's a bit ugly to look at, it needs a beautiful GUI like Sculptris has.
- Um... That's about it I think.
It seems to me that with a little work (hahaha!) wacom tablet support could be introduced again and a nice GUI could be added to it.
There is a user here.
His name is Taron…
I betcha he could make those two things happen.
If he does, we should all collaborate on a GUI.
GRIN!
Hi Taron!
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Good to hear, but what is the story with the MAC OSX version?
That is something Apple did as far as I know, there’s mention of it in the bug reports in the source code repository, Im not sure how its going with fixing it because I dont have anything made by apple. I do know that apple’s support of things like html5 is spotty at best, but I think that this should not carry over to something like chrome running on apple paper, which it did when I tried it awhile back on apple paper.
I should note here that apple paper seemed to hate everything I tried that had anything to do with html5 and did so in both safari and chrome.
This caused me to not get the device (apple paper I mean, its not just very expensive, but mostly incompatible as well). This stuff works on five year old cellphones, old laptops of both linux, bsd, and all the versions of windows i have access too.
So…
Long story short, Apple continues its age old policy.
I would love to team up with a coder (js, electron), fork SculptGL, and design the GUI for it. I’m a graphic designer and have been looking for non-client UI design projects for a while, this would be awesome. The problem is finding programmers who like to do personal projects. But if you find one, definitely count me in!!
to Rename the most common functions in ZBrush/Sculptris to the same
Transpose - Rotate Brush (ok unfair because Transpose can do more…)
the move-brush to grab