ZBrushCentral

A Few Texturing Questions...

Hi…

I have a character that i’ve sculpted and used HD sculpt as well…

Now i’m trying to texture this creature and I thought that if I applied a cavity mask and then went into projection mode i’d be able to use that cavity mask to start texturing… so that I could paint darker colors in the creases etc…

For some reason when I o into projection mode however, it doesn’t seem the cavity mask affects my brush.

Do I need to use a special brush? Am I missing some step to have this work?

Also can someone provide information on how to export a cavity map properly? I want to create one for a sort of AO type mask but its hard to get the settings right… anyone have much success with doing this?

thanks…

What do you mean by projection mode? Are you talking about Projection Master? If so, then no you will not be able to use masking. Masking only has an effect while the object is in Edit mode. So you can use it while polypainting with the sculpting brushes.