Basically I had an old human model that I thought was decent, and wanted to create a base mesh for animation. So instead of creating a new mesh from scratch I figure I’d would try out the retopology tools in ZB 3.5.
Thanks
~
Idris
Basically I had an old human model that I thought was decent, and wanted to create a base mesh for animation. So instead of creating a new mesh from scratch I figure I’d would try out the retopology tools in ZB 3.5.
Thanks
~
Idris
thanks for the reply,
my worry is that i need my topology to be very clean, so adding a fifth row would crate an ngon on the base of the hand most probably.
but if there is nothing in the software to fix it then thats no prob. ill have to edit it in maya afterwards if i cant figure a way out of it.
.
don’t retopologize the fingers, just make the hand, then when you have your adaptive skin done just extrude out the fingers using the edge loop function.
hehe, thanks spaceboy, good tip, didn’t think of it 
i have got it sorted now thank to a combination of both of you guys’ suggestions as well as some final tweaking in maya.
quite happy with it, thanks again 