Hello,
I think it’s a great start. I love this kinda stuff. And yeah, seems like you could integrate the column into the floor better with bits of the debris that has chipped off of it and the natural detritus that accumulates around corners. One thing that is usually striking about ruins this old is dramatically dark or light water streaks like so: http://ikeclub.com/Myia2.jpg
That could really help break up the uniformity.
I love environment and this looks nice! Sounds like you imported the basemesh?
You can also do this in Zbrush easily. There`s a cool video in the ZClassroom (Architectural Techniques using Projection Master). Anyways, hope to see more soon.
Nice work mate, it is pretty detailed, are you thinking about to put something on the top of this column?
keep up the good work
Started texturing the top part. I have added more water damage to see how can I break the flaterness the image has (as @Scrybe pointed) but I think I’m going to redo the main pilar, the detail that it has right now is not very coherent. What do you think? I wanted to recreate a layered surface, where some of the pieces have fall down, letting you see an inner material (i know is not realistic for columns, where everything is same material).
Of ocurse, I’m going to add a complete debris/small grass layer at the end, when I have the column well done.
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Marbles don’t break like this. Try to imagine years of wars, earthquakes… But walls do. Try to find some reference photos. But the overall feeling is great. Convincing!
Just an update. I have work more on the texture and added a small debris layer (on top and base), also small grass vegetation there and there. I see things I like, and things I have to work more on.
Im planing also to make a thin ivy going round the main pilar… but I’ll need time for that.
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It looks good. Is this a render from zbrush?
Amazing stuff there!
Really in the “Gears of War” mood.
Keep up the good work!
fantastic work!
keep rocking!
@Moni Poroni: Yes I imported a really simple base mesh from maya. I didnt know I could do all that in zbrush after watching the video you told me! Thanks.
@hunterk: Its a render from Zbrush, at the moment I dont feel capable to use any render like mental ray, and I’m really lazy to start learning those million options and checkboxes they usually have. :lol:
Thanks for the comments, I’m working for a better update!
An update with some vegetation. I think dont want to put too much arround it and make it more important than the column itself. The size of the floor tiles has been adjusted and made better debris spread over it also.
Its a screenshot from the visor:
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really great work
Not sure how I missed this first time around, but it’s really great. No crits to offer, I just wanted to tell you “good job.”
Looking good! I’d make the grass around the base about 3 or 4 times taller and a little more deadish looking, but that might just be a preference. Also, make some more variation in the stones around the base, some of them need chiseled corners so they look like the chips that have come off the pillar. It doesn’t make much sense that there would be rounded river rocks that high up on the pillar unless someone put them there.
An update:
I decided to use the goZ to render the model in modo and give it a try. I love Zbrush for rendering also but I needed more control on the lightsources. Here is the render model in modo and in Zbrush. I have loose some details in modo, I think due the render size (more than half compared to zbrush) because im having “not enough memmory issues”, i’ll try to figure out.
@Scrybe: You are right about the stones!. Ill make another pass on the vegetation and debris. The thing with vegetation you know, once you start to put ivys and plants, you cant stop, and at the end it becomes more than the thing you wanted to show but yes, I think the base need more stuff, its boring right now!
Thanks for posting!
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This is really nice, good job!
Hi again!
I havnt too much time to work on this but here is an update. I’ve been learning Modo this week for rendering and I have to say its a really easy software to start doing decent rendering without knowing too much (like me), and goZ work really good.
Im actually working on the leaves (I want to make a more realistic look) and trying to make a better lighting pass. Ill have to make some changes on the diffusse also (the render made some details I did not very noticeable).
Second image is from what I started, the job I did in bodypaint, and an old render.
i really love the work and detail you put into this, something as simple as a damaged column, awesome.
about the leaves, not sure what you mean, maybe they need a small amount of SSS?
how did you make all the plants and branches?
Good job, very good colacación of the small details. congratulations
Muy bonita la columna, nada como el paso del tiempo para erosionar embelleciendo…muy buenos detalles.