It’s my understanding that sculpt objects in Second Life have a maximum resolution of 32x33. So, that’s my target (export a texture map and a sculpt map that I can upload into Second Life).
Everything is working just as expected (ZBrush is quite a magical program). I’m using [AUVTiles] to create my UV Map. When I click [New From Polypaint] ZBrush creates a texture map, but it seems to only represent half of the surface of my object (as seen in edit mode under polypaint).
I tried using [Uvs] to create the UV Map (since the object I’m rendering started out life as a 32x33 sphere), but that did not look very good. When I try [UVTile], ZBrush locks-up and crashes every time (and I have a pretty decent machine that does not crash often).
So, I guess my main question is: Why is ZBrush only baking half of my Texture Map?