Since there didn’t seem to be a troubleshooting forum anywhere, I guess I’ll just put it here:
I’ve been working on a cliff:
Now I got it all polypainted on, so it looks almost nice, but the problem is when I try to bake it on a texture map
What I do is:
- Create new UV map (Planar)
- Go to Texture map and map from polypaint
But the result is that the texture gets skewed to hell and back:
Is there a way to solve it or do I have to start the model from scratch?
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