ZBrushCentral

A bit overwhelmed what do I do?

Sorry if this is a common question but search didn’t give me anything

I just got zbrush and I’ve made a head but now i’m lost on what to do further. I want to make it presentable to display on a website. I’ve gathered that people use rendering programs and photoshop a lot, I have photoshop and I’m good at it but I don’t know a thing about rendering.

Also i’m on a mac. Any help would be greatly appreciated :slight_smile:

“Rendering” refers to the level of quality at which an image is displayed. If you just google “rendering zbrush 4,” you’ll find a number of tutorials on rendering.

For me, the larger question has been how to efficiently develop a competence with ZBrush. After a year, I’m just beginning to get there. The Digital Tutors series has been very helpful to me and well worth the money. (I have no relation to DT.) The other big factor, for me, has been the help I’ve received in the ZB forums. I find that if I follow a tutorial for Photoshop, I get the same results. So, learning PS is easy. If I follow a tutorial for ZBrush, often I do not get the same results. Unfortunately, ZB tutorials seldom include caveats as to why something might not work. Those issues are resolved in the forums. Personally, I’m very grateful to people in the forums who are so willing to help others.

IMO, ZBrush is a prime example of where it’s well worth investing the time at the front end, exploring the tools available and developing a broad general competence. Then, you’re in a position to decide on the best approach to a given task, and you can develop a more robust competence in the particulars as you engage that task.

That’s probably a much longer response than what your post calls for. But take it for what it’s worth.

Good luck.

DocPit

One of the first things I discovered is that a background in the basics of 3D modeling is a must. You simply cannot skip that part.

At first I tried to just jump in ZBrush and start creating, which you can do, but it’s the wrong way to go.

It’s best to do some basic modeling in other modeling software. The tools in modeling software are very much alike between applications, so which one does not matter much. One warning though (close your eyes Blender Fans) about Blender. It’s free and powerful, but the interface is a travesty and very unhelpful. Blender is best for those who already have the knowledge and skills.

Doing that gave me an understanding of the why’s and not just the hows. Another huge thing is understanding what is being talked about. Like any Field, understanding the unique language is half the battle. The Why’s are very important.

Learn about subdivision modeling, UV’s and texturing first. Then ZBrush will make sense and you will find why it’s the best there is. Prepare you wallet for an extra drain as you will soon want other software and even need other software to do what you want.

However ZBrush alone is a huge thing. Once your hooked you might dread when you have to work in other tedious software.

What you say about Photoshop is true. You can pretty much figure everything out without even opening a help file it’s so simple. That is not the case here. ZBrush has tools to fit lot’s of different workflows all mingled together.

that is very helpful, thank you! What is a good 3d program to start from? Are there any that are industry standards? price is not an issue