Hello guys,
I seem to be having a lot of trouble with extracting a mesh to make a new subtool. I’m not sure if I’ve used the correct words here, as I’m not used to all the technical speak.
What I am doing is masking a pair of legs, then extracting them in an attempt to make a tight pair of trousers. The problem I’m getting is that the edges seem to be very jagged, but when I turn the edge smoother up it still looks quite jagged and it loses some detail around the edge. I just can’t figure out what I’m doing wrong.
I’m using ZBrush 4R3
EDIT
I’ve played around even more and on close inspection it appears my ‘masking’ isn’t very smooth, and ZBrush is replicating the jagged edges of this. I could be wrong though, but I’ve included a couple of pictures to show you what happens.
Is there something wrong with my mask tool, and that’s why it’s all jagged like that? I’m following a tutorial and it uses the extraction tool on both the same subdivision I’m currently on (6) and on level 3 and none of these problems occur for him.
http://i819.photobucket.com/albums/zz117/Black-Toof/Footmask.jpg
http://i819.photobucket.com/albums/zz117/Black-Toof/Footsock.jpg