I am very happy to present you with a guide that I have spent the last two weeks putting together!
Zbrush 3.1 to 3DS Max 2008 Pipeline: A (Very) Rough Guide
It is a guide demonstrating a very basic, but highly effective, pipeline between Zbrush and 3DS Max. It will show you how to take a model you have created in Zbrush into 3DS Max for the purposes of rendering with MentalRay.
There are 5 Chapters in the guide:
Chapter 1 - Starting in Zbrush
Chapter 2 - Creating UV’s using Blender
Chapter 3 - Back to Zbrush to paint and create maps
Chapter 4 - Photoshopping your maps
Chapter 5 - 3DS Max (using MentalRay to render out your model)
I have tried to make this guide as thorough as possible, explaining every step I take and why I took it, as well as attempting to walk you through each program used as if you were new to it. It is a full colour PDF file, 32 pages long and has screenshots to go along with almost every step of the guide. I have tried my best to approach this from a first-time-user’s point of view for Blender and Max.
This has taken me a while to put together, so I truly hope you enjoy it and find it useful!
To get to the file, right click the provided link and select Save Target As…
PDF Document, 5MB in size.