ZBrushCentral

A Basic Question about texture!

Hie Guys
i am quite new to Zbrush… i watched gnomonology video tutorial of texturing head using zproject.
now my question is that how to save the texture map what ive painted on model obj face…
i mean how willa textue map be generated of what i have painted like lips and skin…

And my another question sit hat when i texture paint using zproject thr quality dosent come sharp and crisp as the original photograph…
So please suggest awnsers…
thanks u guys
see u

you have to unwrap your object to get a readable texture. You’ll need to look into how to import in UV’s on an object.

or you can simply tell zbrush to generate UV coordinates (not your best option)

tool>texture>AUVtile or GUV tiles

to get the texture to a map.
tool>texture>col>txr
then export out the texture map that is made

as for polypaint not being as crisp, you need to have more polygons in your model. each vertex can hold one pixel of information. if you start getting an aliased image you need more geo.

I hope that helps.